Intro
Mnemon is a device that can record humans’ life and feelings. Invented by the MIT media lab, Mnemon's goal is to help people to slow down and embrace the present. Reports showed users become more aware of the small beautiful moments in their life, after wearing this device.
"Being aware of the small beautiful moments in life." This project uses bright punchy colors to show the positive energy that Mnemon can bring to users.
Credit
Design: Coco Huang
Intro
Mnemon is a device that can record humans’ life and feelings. Invented by the MIT media lab, Mnemon's goal is to help people to slow down and embrace the present. Reports showed users become more aware of the small beautiful moments in their life, after wearing this device.
"Being aware of the small beautiful moments in life." This project uses bright punchy colors to show the positive energy that Mnemon can bring to users.
Credit
Design: Coco Huang
Amazon MGM Studios | Mercy (2026)
Studio: yU+co
Role: Solo 3D Design & Animate
Designed and Animated the Logo for Mercy (2026)

Process
Upon receiving the 2D logo from the film's production department, I learned that it would appear in a sequence explaining what "Mercy" is within the film's narrative. This context informed the direction for the logo's visual treatment — it needed to carry a sense of gravitas and sacred authority.
To achieve this, art directors and I researched visual references that embodied those qualities. We looked into the stone relief carvings of the U.S. Great Seal found on federal courthouse facades — studying how the sculptural depth, interplay of light and shadow, and classical engraving lines convey a sense of weight, permanence, and institutional power. These qualities became the foundation for the logo's motion and material language.
For the light and shadow animation, we referenced the title sequence of House of Cards (TV series). Time passes, light shifts, the world turns — yet the stone remains unchanged.

On the technical side, I sourced royalty-free models and brought them into ZBrush, where I used sculpting brushes to reshape and refine their forms to match the human body models from my asset library. The human body model was auto-rigged using Mixamo, which allowed me to pose the figure — with particular attention given to the hand gestures. The focus was on achieving the right silhouette and surface quality to read convincingly as stone relief under the animated raking light.









