Intro
Mnemon is a device that can record humans’ life and feelings. Invented by the MIT media lab, Mnemon's goal is to help people to slow down and embrace the present. Reports showed users become more aware of the small beautiful moments in their life, after wearing this device.
"Being aware of the small beautiful moments in life." This project uses bright punchy colors to show the positive energy that Mnemon can bring to users.
Credit
Design: Coco Huang
Intro
Mnemon is a device that can record humans’ life and feelings. Invented by the MIT media lab, Mnemon's goal is to help people to slow down and embrace the present. Reports showed users become more aware of the small beautiful moments in their life, after wearing this device.
"Being aware of the small beautiful moments in life." This project uses bright punchy colors to show the positive energy that Mnemon can bring to users.
Credit
Design: Coco Huang
Peacock | The Burbs (2026)
Studio: yU+co
Role: Solo 3D Designer.
Responsible for establishing the full visual aesthetic of the paper-cut silhouette sequences in 3D, interpreting the director's 2D illustrations into a cinematic rendering language — including lighting systems, material treatments, and spatial composition.
Concept 1: Window Watching
Through the window silhouettes, you see various characters doing activities that appear suspicious or dangerous at first glance - but are revealed to be mundane, everyday actions. I utilized natural sunlight casting shadows through windows. We collected and referenced various window patterns from houses featured in The 'Burbs to create authentic suburban atmosphere. I used a shadow puppet-inspired lighting technique, where the double shadows create a subtly distorted effect. The edges shift between sharp and soft, oscillating between clarity and ambiguity — heightening the suspenseful, unsettling atmosphere.

Concept 2: Paranoia
For this direction, I use theatrical narrative style to convey paranoia - where neighbors spy on each other, and everyone is gossiping.

Early Exploration
To visualize Showrunner Celeste Hughey's suggestion of using paper cut silhouettes as a visual language to introduce danger and suspense, I explored several directions at the early stage:
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Building 3D models of houses from The Burbs neighborhood and placing them behind a translucent white screen, using backlighting to generate the silhouette effect
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Projecting clean, graphic silhouettes directly onto a plain white wall, emphasizing a minimal and bold visual language
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Referencing interior details from the hero house — such as wallpaper, flooring, and the basement — and projecting the silhouette themes onto these textured real-world surfaces.
While exploring the third direction, I discovered that adjusting the angle of the light source produced interesting elongated and overlapping shadows. I felt this added a layer of unease and suspicion to the visuals. This ultimately led me to land on the final approach — using two light sources positioned at different angles to create a double-layered shadow effect.


Color & Lighting in AE
I also did post-production color and lighting work in After Effects to match the art director's color treatment work in the PSD. I used Trapcode Shine to create the effect of sunlight streaming through the stained glass windows, because one of the windows in the main house is a stained glass window. (the color looks gitched here due to compressed gif format tho)

Moodboard
I analyzed the received client visual references, which contained shapes with strong dramatic tension. The treatment of shadows demonstrated layered and grayscale variations, creating a sense of depth and dimensionality. She mentioned Kara Walker’s shadow puppets. There was also a reference from the art director featuring a house rendered in a 3D composition, accented by bright lighting, with human silhouettes visible through the windows. This reference concept inspired the subsequent direction of Window Watching.

Process
During the production, I created an ACES workflow document for the freelance animator's reference.

Credit
Creative Director: Garson Yu
Art Director: Mulan Leong-Suzuki, Grace Kang
3D Designer: Yuqun Huang
Animator: Yuee Seo, Yuqun Huang
Illustrator: Lydia Kim, Jieyi Lee
Editor: Dan Tegnelia
Post production supervisor: Gregory Jones
Producer: Johnny Ellsworth
Produced at yU+co


























































